![]() Maybe I'm imagining it, but a lot of the Western AAA developers can't seem to separate the two. He's right! I am increasingly not a fan of games trying to perfect realism as an art style, especially the big studios, because that makes it more likely I have to spend hours of every year looking at grey rocks (you can't prove this is about Starfield). Graham makes fun of me sometimes, as I have mentioned before, for the extent of my soft spot for "chintzy fantasy that takes big swings" (citing Immortals Of Aveum, Godfall, etc.). ![]() Also because I wanted to point out that one of the reasons I have been enjoying Twilight Oracle is the colour. Twilight Oracle isn't immune to the kind of counter-intuitive puzzle solves that are sort of inherent to the genre (use pineapple on wallet, etc.), but there's a demo to see for yourself, and I thought it'd be just as well to make more of you aware of it before it comes out on the 30th of January. It's cool! It reminds me a lot of Legends Of Kyrandia, in that it doesn't need to explain why stuff in the world is like it is, it just is. I mentioned this in a What Are We Playing? and the podcast last week, but I've been playing a point and click puzzle game called Twilight Oracle, which is out at the end of the month.
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